The true delight is in the finding out rather than in the knowing. -Isaac Asimov

Sep 14, 2009


This is an animation test I made for the "Dark Office" project. It's made directly from the 3D view window, so you can see the rig moving and some "behind the scenes" stuff. This way is perfect for testing 'cause it's real-time, so I don't have to wait for hours to watch some seconds of animation. Of course there are no shadows, lights or textures, those improve the whole scene a lot, masking some of the rig flaws.

I've been doing some more testing too with Indigo Renderer, but definitely I'll be using Blender internal for the final animation, since it's going to be longer than I first expected and even Blender internal takes a lot of time to render each frame -at a medium resolution, medium quality shadows, no Ambient Occlusion, it's taking nearly 3 minutes per frame, meaning 1h15m to render a second of animation.

I'll have less spare time next months but I'm aiming to finish this before 2010. Wish me good luck.

Sep 2, 2009

En español

En vista de que el traductor de Google es muy malo, y por deferencia a los lectores hispanohablantes, a partir de ahora podéis acceder a una versión en español del blog, haciendo click en la banderita española que aparece arriba a la izquierda. Espero con ésto poder llegar a más gente y facilitar la comunicación lo máximo, que de eso se trata. :)

Un saludo.

Sep 1, 2009


When I first started this scene months ago I didn't expected it to be such a useful scene for me to learn so many things about Blender and rendering. It all started with a glass of wine, a common newbie practice lesson. Then came the bottle, the fruits, the milk and the clothes. Then the window. And it laid untouched until yesterday. Some days ago I started experimenting with Indigo, an external unbiased renderer that calculates the real behaviour of light when rendering the scene. And I decided to use it on this. The result, as you can see in the final image on the left, is significantly much better and realistic than when using Blender internal renderer. Of course, it takes a lot more to complete (the final picture took more than 3 hours to render, while the previous version at the right only took about 20 minutes). I wanted to test mirrors and understand materials on Indigo, so I added a bunch of news things like the bottle holder and the curtain. In the end, I'm quite happy with the image, despite the obvious texture issues caused by my inexperience with UV-mapping. And doing it helped me understand cloth modifiers, mirror and transparency, UV-texturing, particles system, some modeling tricks, and materials setup.

Anyway, I'm not sure if I'll use Indigo for the Dark Office animation, because of the long render times that would make the project a pain in the ass. I need to play some more with it, and if I manage to find a good compromise between render time and image noise, then I'll go for it. Meanwhile, I guess I'll just stick to Blender internal.